<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>

<channel>
	<title>JeReT's Chest</title>
	<atom:link href="http://liquidfirearts.com/there/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://liquidfirearts.com/there</link>
	<description>me and my games</description>
	<pubDate>Fri, 26 Feb 2010 00:04:27 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>M.U.D. TV released</title>
		<link>http://liquidfirearts.com/there/?p=315</link>
		<comments>http://liquidfirearts.com/there/?p=315#comments</comments>
		<pubDate>Fri, 26 Feb 2010 00:03:40 +0000</pubDate>
		<dc:creator>JeReT</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Unsorted]]></category>

		<guid isPermaLink="false">http://liquidfirearts.com/there/?p=315</guid>
		<description><![CDATA[download Patch 1.3 (de) ↓
download Demo (de) ↓
 M.U.D. TV is out now. Currently in Germany only but soon in UK and USA too.
It is an economic simulation game where you lead a TV Station. Buy shows, series or movies and schedule them well to satisfy the audiences needs. You also can employ wage-slaves to [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: right;"><a title="Patch 1.3 (german version)" href="http://www.kalypsomedia.com/downloads/patches/mudtv_patch_104_de.exe">download Patch 1.3 (de) ↓</a><br />
<a href="http://www.bluesnews.com/s/107592/mud-tv-german-demo">download Demo (de) ↓</a></p>
<p style="text-align: left;"><a class="highslide-image" onclick="return hs.expand(this, {captionId:'caption_1267140024619'});" href="./wp-content/uploads/2010/02/mudtv-cover-usk12-klein.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignleft" title="Click to enlarge" src="./wp-content/uploads/2010/02/mudtv-cover-usk12-klein-150x150.jpg" alt="image" /></a> M.U.D. TV is out now. Currently in Germany only but soon in UK and USA too.<br />
It is an economic simulation game where you lead a TV Station. Buy shows, series or movies and schedule them well to satisfy the audiences needs. You also can employ wage-slaves to produce the telecasts by yourself. Watch the funny comic people doing their work.<br />
Play with friends over LAN or internet or play against them and sabotate them! You can enjoy the campaign or custom singleplayer games against the AI as well.</p>
<p style="text-align: left;"><span id="more-315"></span></p>
<p style="text-align: left;">This was the first commercial game I was involved in. And it was the second commercial game of the company who developed it: Realmforge Studios.</p>
<p style="text-align: left;">The whole Team did their job pretty well. If we wouldn&#8217;t were such a great Team the game wouldnt have become that good and that bugfree (here is the best place to remind you of the <a href="http://www.kalypsomedia.com/downloads/patches/mudtv_patch_104_de.exe">patch</a> <img src='http://liquidfirearts.com/there/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> )</p>
<p style="text-align: left;">
<p style="text-align: left;">UK Trailer:</p>
<p style="text-align: left;">
<p><object width="425" height="344" data="http://www.youtube.com/v/B8nGibXQm8E&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=de_DE&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/B8nGibXQm8E&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=de_DE&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
]]></content:encoded>
			<wfw:commentRss>http://liquidfirearts.com/there/?feed=rss2&amp;p=315</wfw:commentRss>
		</item>
		<item>
		<title>Shapes Library 2.5</title>
		<link>http://liquidfirearts.com/there/?p=300</link>
		<comments>http://liquidfirearts.com/there/?p=300#comments</comments>
		<pubDate>Sun, 27 Sep 2009 16:27:23 +0000</pubDate>
		<dc:creator>JeReT</dc:creator>
		
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://liquidfirearts.com/there/?p=300</guid>
		<description><![CDATA[visit codeplex project page ↓
Finally I did it. I compiled a new version of the shapes Library! The two new main features are: Transformation (Scale, Rotation, Translation) of any Shape and usage of shapes as a path. There are binaries for PC, Xbox 360 and the Zune.
And the best of all: It is Open Source [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: right;"><a title="codeplex project" href="http://shapes.codeplex.com/">visit codeplex project page ↓</a></p>
<p style="text-align: left;"><a class="highslide-image" onclick="return hs.expand(this);" href="./wp-content/uploads/2009/09/shapes.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignleft" style="margin: 5px 10px;" title="Click to enlarge" src="./wp-content/uploads/2009/09/shapes.jpg" alt="image" width="150" height="150" /></a>Finally I did it. I compiled a new version of the shapes Library! The two new main features are: Transformation (Scale, Rotation, Translation) of any Shape and usage of shapes as a path. There are binaries for PC, Xbox 360 and the Zune.</p>
<p style="text-align: left;">And the best of all: It is Open Source now.</p>
<p style="text-align: left;"><span id="more-300"></span></p>
<p style="text-align: left;">You are very welcome if you would like to extend the library <img src='http://liquidfirearts.com/there/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: left;">Try it. It&#8217;s worth it.</p>
<p style="text-align: left;">
<table border="0" cellspacing="3" cellpadding="0" width="100%">
<tbody>
<tr>
<td>
<div style="text-align: right;">kind of software</div>
</td>
<td><strong>Library </strong>for XNA<strong><br />
</strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">language</div>
</td>
<td><strong>english</strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">used software</div>
</td>
<td>Microsoft <strong>Visual Studio<br />
</strong>Microsoft <strong>XNA </strong>3.0<strong></strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">License</div>
</td>
<td><strong>BSD</strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">Team</div>
</td>
<td><strong>Salomon Zwecker </strong>(everything)</td>
</tr>
<tr>
<td>
<div style="text-align: right;">Time schedule</div>
</td>
<td>~ <strong>9 Weeks<br />
</strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">Date</div>
</td>
<td><strong>September 2009</strong></td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://liquidfirearts.com/there/?feed=rss2&amp;p=300</wfw:commentRss>
		</item>
		<item>
		<title>Mud TV - first infos</title>
		<link>http://liquidfirearts.com/there/?p=293</link>
		<comments>http://liquidfirearts.com/there/?p=293#comments</comments>
		<pubDate>Wed, 19 Aug 2009 19:42:37 +0000</pubDate>
		<dc:creator>JeReT</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://liquidfirearts.com/there/?p=293</guid>
		<description><![CDATA[Realmforge Studios - the company where I work at the moment - published first infos about the Game we are currently working on: Mud TV.
for more information read one of these articles:
GameStar Article (German)
Gameswelt Article (German)
Game Pad Article (English)
]]></description>
			<content:encoded><![CDATA[<p>Realmforge Studios - the company where I work at the moment - published first infos about the Game we are currently working on: Mud TV.</p>
<p>for more information read one of these articles:</p>
<p><a href="http://www.gamestar.de/preview/strategie/wirtschaftssimulation/1958505/mud_tv.html">GameStar Article (German)</a><br />
<a href="http://www.gameswelt.de/articles/previews/5922-MUD_TV/">Gameswelt Article (German)</a></p>
<p><a href="http://game.blogdig.net/archives/articles/August2009/19/Kalypso_Media_plan_to_unveil_MUD_TV__the_crazy_Television_show_on_PC_in_February_2010.html">Game Pad Article (English)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://liquidfirearts.com/there/?feed=rss2&amp;p=293</wfw:commentRss>
		</item>
		<item>
		<title>Shapes Library 2.0</title>
		<link>http://liquidfirearts.com/there/?p=218</link>
		<comments>http://liquidfirearts.com/there/?p=218#comments</comments>
		<pubDate>Fri, 22 May 2009 14:48:18 +0000</pubDate>
		<dc:creator>JeReT</dc:creator>
		
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://liquidfirearts.com/there/?p=218</guid>
		<description><![CDATA[download ↓
Shapes is a library for the XNA Framework 3.0. It provides several kinds of geometry (Dot, Line, Linestrip, Rectangle, Ellipse / Circle, Triangle, Polygon, Shape of a Sprite). They can be rendered into a texture and used for collision detection.
There is also a special kind of shape called &#8220;ShapeComposition&#8221; which allows to combine shapes [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: right;"><a title="Shapes Library 2.0 (336 kb)" href="http://salomon.liquidfirearts.com/shapes/download/shapes.zip">download ↓</a></p>
<p style="text-align: left;"><a class="highslide-image" onclick="return hs.expand(this);" href="./wp-content/uploads/2009/05/sample5.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignleft" style="margin: 5px 10px;" title="Click to enlarge" src="./wp-content/uploads/2009/05/sample5-150x150.jpg" alt="image" width="150" height="150" /></a><em>Shapes</em> is a library for the XNA Framework 3.0. It provides several kinds of geometry (Dot, Line, Linestrip, Rectangle, Ellipse / Circle, Triangle, Polygon, Shape of a Sprite). They can be rendered into a texture and used for collision detection.</p>
<p><span id="more-218"></span>There is also a special kind of shape called &#8220;ShapeComposition&#8221; which allows to combine shapes in different ways. The library comes with many samples and the &#8220;Sampler&#8221; library which makes it easy to switch between several XNA-applications inside a single assembly.</p>
<p><a title="Shapes Library 2.0 Page" href="http://salomon.liquidfirearts.com/shapes/" target="_blank">Here</a> you can view the original webpage created for these libraries.</p>
<table border="0" cellspacing="3" cellpadding="0" width="100%">
<tbody>
<tr>
<td>
<div style="text-align: right;">kind of software</div>
</td>
<td><strong>Library </strong>for XNA<strong><br />
</strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">language</div>
</td>
<td><strong>english</strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">used software</div>
</td>
<td>Microsoft <strong>Visual Studio<br />
</strong>Microsoft <strong>XNA </strong>3.0<strong></strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">License</div>
</td>
<td><strong>MIT </strong>(for free but credit me)</td>
</tr>
<tr>
<td>
<div style="text-align: right;">Team</div>
</td>
<td><strong>Salomon Zwecker </strong>(everything)</td>
</tr>
<tr>
<td>
<div style="text-align: right;">Time schedule</div>
</td>
<td>~ <strong>6 Weeks</strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">Date</div>
</td>
<td><strong>February 2009</strong></td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://liquidfirearts.com/there/?feed=rss2&amp;p=218</wfw:commentRss>
		</item>
		<item>
		<title>Bubblebreak</title>
		<link>http://liquidfirearts.com/there/?p=196</link>
		<comments>http://liquidfirearts.com/there/?p=196#comments</comments>
		<pubDate>Mon, 18 May 2009 23:20:37 +0000</pubDate>
		<dc:creator>JeReT</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://liquidfirearts.com/there/?p=196</guid>
		<description><![CDATA[download for Windows ↓
download for Zune ↓
open Game Design Document (german) ↓
 Bubblebreak has been created for a contest at XNAMag.de. With this game I won the first price of the contest: A Microsoft Zune MP3-Player.
The challenge was to create a game for the Zune. I made a mixture of &#8220;Bubbles&#8221; and &#8220;Breakout&#8221; with a [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: right;"><a title="Bubblebreak for Windows (17 MB)" href="./wp-content/uploads/2009/05/install_bubblebreak.exe">download for Windows ↓</a><br />
<a title="Bubblebreak for Zune (7 MB)" href="./wp-content/uploads/2009/05/Bubblebreak.ccgame">download for Zune ↓</a><br />
<a title="Game Design Document (german, 670 KB)" href="./wp-content/uploads/2009/05/GDD_Bubblebreak.pdf" target="_blank">open Game Design Document (german) ↓</a></p>
<p><a class="highslide-image" onclick="return hs.expand(this);" href="./wp-content/uploads/2009/05/bubblebreakshot.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignleft" style="margin: 5px 10px;" title="Click to enlarge" src="./wp-content/uploads/2009/05/bubblebreakshot-150x150.jpg" alt="image" width="150" height="150" /></a> Bubblebreak has been created for a contest at <a title="XNA MAG" href="http://www.xnamag.de/index.php" target="_blank">XNAMag.de</a>. With this game I won the first price of the contest: A Microsoft Zune MP3-Player.<br />
The challenge was to create a game for the Zune. I made a mixture of &#8220;Bubbles&#8221; and &#8220;Breakout&#8221; with a round playfield.</p>
<p><span id="more-196"></span></p>
<p>You can move your bar along a circle around the playfield and shoot balls out of it. Everytime you shoot a ball, the bar (which is made of balls) will shrink. The shot ball will get a color defined by the color fields behind. If a ball collides with the bunch it will become part of the bunch. If it builds a chain of three or more balls with the same color, those balls will pop of the bunch (like in &#8220;Bubbles&#8221;). Popped Balls are flying around. If they collide with your bar they bounce and get colored again (a bit like &#8220;Breakout&#8221;).</p>
<p><img class="alignnone" title="1st Place Medal" src="http://contests.xnamag.de/contest2/ZuneContest1st.gif" alt="" width="410" height="105" /></p>
<table border="0" cellspacing="3" cellpadding="0" width="100%">
<tbody>
<tr>
<td>
<div style="text-align: right;">genre</div>
</td>
<td><strong>Casual Game<br />
</strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">language</div>
</td>
<td><strong>english</strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">used software</div>
</td>
<td>Microsoft <strong>Visual Studio<br />
</strong>Microsoft <strong>XNA </strong>3.0<br />
Adobe <strong>Photoshop</strong><br />
MAGIX <strong>Samplitude</strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">Team</div>
</td>
<td><strong>Salomon Zwecker </strong>(everything)</td>
</tr>
<tr>
<td>
<div style="text-align: right;">Time schedule</div>
</td>
<td><strong>2 Weeks </strong>(Game Document and Game)</td>
</tr>
<tr>
<td>
<div style="text-align: right;">Date</div>
</td>
<td><strong>April 2009</strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">difficulty</div>
</td>
<td><strong>easy</strong></td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://liquidfirearts.com/there/?feed=rss2&amp;p=196</wfw:commentRss>
		</item>
		<item>
		<title>7 Meter Shoot Out - Screenshots</title>
		<link>http://liquidfirearts.com/there/?p=183</link>
		<comments>http://liquidfirearts.com/there/?p=183#comments</comments>
		<pubDate>Mon, 18 May 2009 17:30:48 +0000</pubDate>
		<dc:creator>JeReT</dc:creator>
		
		<category><![CDATA[Screenshots]]></category>

		<guid isPermaLink="false">http://liquidfirearts.com/there/?p=183</guid>
		<description><![CDATA[   
Beckstein - a bavarian politician - played an early version of 7 meter shoot out.
The very first version.
Version of the german handball games in 2008.
The final verion of the game
go to game description »
]]></description>
			<content:encoded><![CDATA[<p><a class="highslide-image" onclick="return hs.expand(this, {captionId:'caption_1242667453275'});" href="./wp-content/uploads/2009/05/beckstein.jpg" class="highslide-image" onclick="return hs.expand(this);"><img title="Click to enlarge" src="./wp-content/uploads/2009/05/beckstein-150x150.jpg" alt="image" /></a> <a class="highslide-image" onclick="return hs.expand(this, {captionId:'caption_1242667593883'});" href="./wp-content/uploads/2009/05/sevenmeters1.jpg" class="highslide-image" onclick="return hs.expand(this);"><img title="Click to enlarge" src="./wp-content/uploads/2009/05/sevenmeters1-150x150.jpg" alt="image" /></a> <a class="highslide-image" onclick="return hs.expand(this, {captionId:'caption_1242667626651'});" href="./wp-content/uploads/2009/05/sevenmeters2.jpg" class="highslide-image" onclick="return hs.expand(this);"><img title="Click to enlarge" src="./wp-content/uploads/2009/05/sevenmeters2-150x150.jpg" alt="image" /></a> <a class="highslide-image" onclick="return hs.expand(this, {captionId:'caption_1242667647163'});" href="./wp-content/uploads/2009/05/sevenmeters.jpg" class="highslide-image" onclick="return hs.expand(this);"><img title="Click to enlarge" src="./wp-content/uploads/2009/05/sevenmeters-150x150.jpg" alt="image" /></a></p>
<div id="caption_1242667453275" class="highslide-caption">Beckstein - a bavarian politician - played an early version of 7 meter shoot out.</div>
<div id="caption_1242667593883" class="highslide-caption">The very first version.</div>
<div id="caption_1242667626651" class="highslide-caption">Version of the german handball games in 2008.</div>
<div id="caption_1242667647163" class="highslide-caption">The final verion of the game</div>
<p><a href="./?p=174">go to game description »</a></p>
]]></content:encoded>
			<wfw:commentRss>http://liquidfirearts.com/there/?feed=rss2&amp;p=183</wfw:commentRss>
		</item>
		<item>
		<title>Handball Revolution: 7 Meter Shoot Out</title>
		<link>http://liquidfirearts.com/there/?p=174</link>
		<comments>http://liquidfirearts.com/there/?p=174#comments</comments>
		<pubDate>Mon, 18 May 2009 17:18:46 +0000</pubDate>
		<dc:creator>JeReT</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://liquidfirearts.com/there/?p=174</guid>
		<description><![CDATA[download ↓
Handball Revolution was the working title of the Handball simulation game which has been developed by my ex-company Liquid Fire Arts. It has been presented on some events like &#8220;Deutsche Handball Länderspiele 2008&#8243; (in cooperation with Hamburg Mannheimer).

7 Meter Shoot Out is a mini game where you can throw balls from the seven meter [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: right;"><a title="7 Meter Shoot Out (73 MB)" href="./wp-content/uploads/2009/05/install_handball.exe">download ↓</a></p>
<p><em><a href="http://liquidfirearts.com/there/?p=183"><img class="alignleft size-thumbnail wp-image-179" style="margin: 5px 10px;" title="sevenmeters" src="./wp-content/uploads/2009/05/sevenmeters-150x150.jpg" alt="sevenmeters" /></a>Handball Revolution </em>was the working title of the Handball simulation game which has been developed by my ex-company <em>Liquid Fire Arts</em>. It has been presented on some events like &#8220;Deutsche Handball Länderspiele 2008&#8243; (in cooperation with Hamburg Mannheimer).</p>
<p><span id="more-174"></span></p>
<p>7 Meter Shoot Out is a mini game where you can throw balls from the seven meter point into the goal (like 11-meters in soccer). After every throw the teams switch. So you play one time the thrower and the next time the goalkeeper. You can play versus a friend on the same mashine or versus the computer. A gamepad is recommended.</p>
<p>Play one of the legendary handball players <strong><em>Carlos Lima</em></strong>, <strong><em>Markus Baur </em></strong>or <strong><em>Daniel Sauer </em></strong>(thanks for their cooperation).</p>
<p>Thanks to <a href="http://metricminds.com/" target="_blank">Metric Minds </a>for the motion capturing.</p>
<p>Thanks to <a href="http://www.dynamedion.com/" target="_blank">Dynamedion </a>for the creation of the sound effects.</p>
<table border="0" cellspacing="3" cellpadding="0" width="100%">
<tbody>
<tr>
<td>
<div style="text-align: right;">genre</div>
</td>
<td><strong>Sports game</strong></p>
<p><strong></strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">language</div>
</td>
<td><strong>german and english</strong></p>
<p><strong></strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">used software</div>
</td>
<td>Microsoft <strong>Visual Studio<br />
</strong>Microsoft <strong>XNA </strong>3.0</p>
<p><strong>Hilva </strong>graphics library (with great support from Mahdi Khodadadi Fard)</p>
<p><strong>A</strong>nimation <strong>C</strong>omponent <strong>L</strong>ibrary (modified)</p>
<p><strong>Wormhole </strong>engine (in-house development)</p>
<p>Autodesk <strong>3D studio Max</strong></p>
<p>Autodesk <strong>Maya</strong></p>
<p>Autodesk <strong>3D studio Max<br />
</strong></p>
<p>picologic <strong>ZBrush</strong></p>
<p>Adobe <strong>Photoshop</strong></p>
<p>Adobe <strong>Illustrator</strong></p>
<p><strong></strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">Team</div>
</td>
<td><strong>Christoph Büssecker </strong>(Menu &amp; GUI Design)</p>
<p><strong>Johannes Fichtmüller </strong>(3D Artist: Character Modeling - Heads)</p>
<p><strong>Vincent Fraunhoffer </strong>(3D Artist: Character Modeling - Bodies)</p>
<p><strong>Lucas Frey </strong>(Menu Programming, Technical Artist)</p>
<p><strong>Sebastien Gnass </strong>(Animation editing)</p>
<p><strong>Pawel Grabinski </strong>(3D-Assistant)</p>
<p><strong>Christian Hütter </strong>(Project Lead, Project Management)</p>
<p><strong>Sarah Urban </strong>(AI programming)</p>
<p><strong>Salomon Zwecker </strong>(Engine programming, Game programming)</td>
</tr>
<tr>
<td>
<div style="text-align: right;">Time schedule</div>
</td>
<td><strong>? </strong>(hard to say because of parallel engine development and some breaks because of study projects and company internal manners)</td>
</tr>
<tr>
<td>
<div style="text-align: right;">Date</div>
</td>
<td><strong>January 2009</strong></p>
<p><strong></strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">difficulty</div>
</td>
<td><strong>medium</strong></p>
<p><strong></strong></td>
</tr>
</tbody>
</table>
<p><em>This game doesn&#8217;t work if the .Net 4.0 Beta is installed.<br />
</em></p>
]]></content:encoded>
			<wfw:commentRss>http://liquidfirearts.com/there/?feed=rss2&amp;p=174</wfw:commentRss>
		</item>
		<item>
		<title>Avoid the Balls</title>
		<link>http://liquidfirearts.com/there/?p=168</link>
		<comments>http://liquidfirearts.com/there/?p=168#comments</comments>
		<pubDate>Mon, 18 May 2009 16:04:52 +0000</pubDate>
		<dc:creator>JeReT</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://liquidfirearts.com/there/?p=168</guid>
		<description><![CDATA[download ↓
Avoid the balls had the function to test the animation system of the handball simulation game.
You play a character in a handball stadium. From time to time balls are thrown at you. You must avoid those balls as long as you can. The game is over when you are hit five times.
A special feature [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: right;"><a title="avoid the balls (8 MB)" href="./wp-content/uploads/2009/05/install_avoid_the_balls.exe">download ↓</a></p>
<p><a class="highslide-image" onclick="return hs.expand(this);" href="./wp-content/uploads/2009/05/avoidballs.jpg" class="highslide-image" onclick="return hs.expand(this);"><img class="alignleft" style="margin: 5px 10px;" title="Click to enlarge" src="./wp-content/uploads/2009/05/avoidballs-150x150.jpg" alt="image" width="150" height="150" /></a><em>Avoid the balls</em> had the function to test the animation system of the handball simulation game.<br />
You play a character in a handball stadium. From time to time balls are thrown at you. You must avoid those balls as long as you can. The game is over when you are hit five times.<br />
<span id="more-168"></span>A special feature ist the sound of the game: With every shot you will hear a thud sound. And every time a ball disappeares it makes a clean sound. If you are able to play the game long enough, you can hear a melody.</p>
<p>Thanks to <a title="Metric Minds" href="http://metricminds.com/" target="_blank">Metric Minds </a>for the Motion Capturing.</p>
<table border="0" cellspacing="3" cellpadding="0" width="100%">
<tbody>
<tr>
<td>
<div style="text-align: right;">genre</div>
</td>
<td><strong>Sports game / game of skill<br />
</strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">language</div>
</td>
<td><strong>german</strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">used software</div>
</td>
<td>Microsoft <strong>Visual Studio<br />
</strong>Microsoft <strong>XNA </strong>1.0 Refresh<br />
Autodesk <strong>3D studio Max</strong><br />
Adobe <strong>Photoshop</strong><br />
MAGIX <strong>Samplitude</strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">Team</div>
</td>
<td><strong>Andreas Ackermann </strong>(Programming Assistent)<br />
<strong>Christoph Büssecker </strong>(Menu &amp; GUI Design)<br />
<strong>Lucas Frey </strong>(Menu Programming, Stadium geometry)<br />
<strong>Sebastien Gnass </strong>(Character Modeling &amp; Animation editing)<br />
<strong>Christian Hütter </strong>(Project Lead, Project Management)<br />
<strong>Utz Wagner </strong>(Texturing)<br />
<strong>Salomon Zwecker </strong>(Game Programmer, Engine Programmer, Sound editing &amp; composition)<strong><br />
</strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">Time schedule</div>
</td>
<td><strong>4 Weeks</strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">Date</div>
</td>
<td><strong>December 2007</strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">difficulty</div>
</td>
<td><strong>easy</strong></td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://liquidfirearts.com/there/?feed=rss2&amp;p=168</wfw:commentRss>
		</item>
		<item>
		<title>JaReaT</title>
		<link>http://liquidfirearts.com/there/?p=154</link>
		<comments>http://liquidfirearts.com/there/?p=154#comments</comments>
		<pubDate>Thu, 14 May 2009 22:08:17 +0000</pubDate>
		<dc:creator>JeReT</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://liquidfirearts.com/there/?p=154</guid>
		<description><![CDATA[open ↓
download source code ↓
Play my version of Area!
(inside the browser with the Flash Player Plug-in)


Colorize every dot to the same color.
Your field is connected to the right upper corner (in single player mode). If you click on a color, all neighbors of your field with this color will become part of your field.
You win, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: right;"><a title="JaReaT (12 KB)" href="./wp-content/uploads/2009/05/JaReaT.swf" target="_blank">open ↓</a></p>
<p style="text-align: right;"><a title="JaReaT source code (24 KB)" href="./wp-content/uploads/2009/05/JaReaT_source.zip">download source code ↓</a></p>
<p><strong>Play </strong>my version of <strong>Area</strong>!</p>
<p>(<strong>inside the browser </strong>with the Flash Player Plug-in)</p>
<p style="text-align: left;"><span id="more-154"></span></p>
<p style="text-align: left;"><object width="495" height="432" data="./wp-content/uploads/2009/05/JaReaT.swf" type="application/x-shockwave-flash"><param name="src" value="./wp-content/uploads/2009/05/JaReaT.swf" /></object><br />
Colorize every dot to the same color.</p>
<p style="text-align: left;">Your field is connected to the right upper corner (in single player mode). If you click on a color, all neighbors of your field with this color will become part of your field.</p>
<p style="text-align: left;">You win, when you have covored the whole area with one color until you have no turns left (single player) or if your field is the biggest at the end (multi player).</p>
<table border="0" cellspacing="3" cellpadding="0" width="100%">
<tbody>
<tr>
<td>
<div style="text-align: right;">genre</div>
</td>
<td><strong>puzzle game / casual game<br />
</strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">language</div>
</td>
<td><strong>english</strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">used programs</div>
</td>
<td>Adobe <strong>Flash</strong><strong></strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">Team</div>
</td>
<td><strong>Salomon Zwecker </strong>(everything except the Idea)</td>
</tr>
<tr>
<td>
<div style="text-align: right;">Time schedule</div>
</td>
<td><strong>2 Days</strong></td>
</tr>
<tr>
<td>
<div style="text-align: right;">difficulty</div>
</td>
<td><strong>medium</strong></td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://liquidfirearts.com/there/?feed=rss2&amp;p=154</wfw:commentRss>
		</item>
		<item>
		<title>STAX</title>
		<link>http://liquidfirearts.com/there/?p=147</link>
		<comments>http://liquidfirearts.com/there/?p=147#comments</comments>
		<pubDate>Thu, 14 May 2009 21:08:08 +0000</pubDate>
		<dc:creator>JeReT</dc:creator>
		
		<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://liquidfirearts.com/there/?p=147</guid>
		<description><![CDATA[open document (german) ↓
Stax is a card game for two players.
It is inspired by the solitair game &#8220;pyramids&#8221;.
The balance between tactic and luck is very well.
 I created it after playing billard with my friend Jonas Häutle. He said that there is almost no card game for two players and he wanted to create one. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: right;"><a title="Stax (german)" href="./wp-content/uploads/2009/05/stax.pdf" target="_blank">open document (german) ↓</a></p>
<p><a class="highslide-image" onclick="return hs.expand(this);" href="./wp-content/uploads/2009/05/beginning_long.png" class="highslide-image" onclick="return hs.expand(this);"><img class="alignleft" style="margin: 5px 10px;" title="Click to enlarge" src="./wp-content/uploads/2009/05/beginning_long-150x150.png" alt="image" width="150" height="150" /></a>Stax is a card game for two players.<br />
It is inspired by the solitair game &#8220;pyramids&#8221;.<br />
The balance between tactic and luck is very well.<br />
<span id="more-147"></span> I created it after playing billard with my friend Jonas Häutle. He said that there is almost no card game for two players and he wanted to create one. So we sat down and thought about the kind of game.</p>
<p>In the same night I sat at home and defined some rules and played it against myself. In the early morning i finished it. After playing and balancing it with some friends I wrote the rules down. And here it is!</p>
]]></content:encoded>
			<wfw:commentRss>http://liquidfirearts.com/there/?feed=rss2&amp;p=147</wfw:commentRss>
		</item>
	</channel>
</rss>
